70 female
70 male
Hardcore
Hardcore (Dead)
1 female
This feature lists your most prevalent gear bonuses. You may select a bonus to see which items provide that bonus.
Generate: 4 Hatred
Shoot a spread of bolts that hits the primary enemy for 200% weapon damage and two additional enemies for 100% weapon damage.
If an enemy is in front of you at close range, you will backflip away 5 yards.
Requires Bow
Primary
Unlocked at level 14
Instead of backflipping, increase Hatred generated to 7.
Evasive Fire's damage turns into Cold.
Unlocked at level 42
Cost: 25 Hatred
Fire a massive volley of arrows dealing 360% weapon damage to all enemies in the area.
Archery
Unlocked at level 22
Enemies hit are Chilled and have 8% increased chance to be Critically Hit for 3 seconds.
Unlocked at level 31
Cooldown: 45 seconds
Instantly restore 30 Discipline.
Hunting
Unlocked at level 13
Passive: Permanently increase maximum Discipline by 20.
Unlocked at level 19
Cost: 14 Discipline
Draw in the power of the shadows, gaining 26,821 Life per Hit for 5 seconds.
Life per Hit gained is increased by 25% of your Life per Kill.
Defensive
Unlocked at level 16
Reduce damage taken by 35% while Shadow Power is active.
Unlocked at level 51
Cost: 8 Discipline
Tumble acrobatically 35 yards.
Unlocked at level 9
Remove the Discipline cost but add an 6 second cooldown.
Unlocked at level 38
Cooldown: 30 seconds
Active: Your raven deals an additional 500% damage on its next attack.
Passive: Summons a raven companion that pecks at enemies for 100% of your weapon damage as Physical.
Unlocked at level 17
Active: Instantly pick up all health globes and gold within 60 yards.
Passive: Summons a pair of ferret companions that each attack for 50% of your weapon damage as Physical.
The ferrets collect gold for you, increase gold found on monsters by 10%, and increase your movement speed by 10%.
Unlocked at level 46
Cooldown: 4 seconds
Ranged attack that deals 140% weapon damage and slows enemies hit by 80% for 3.00 seconds based on the Scoundrel's Dexterity.
Unlocked at level 5
Increases Critical Hit Chance by 1.80% for you and the Scoundrel based on the Scoundrel's Dexterity.
Unlocked at level 10
Cooldown: 8 seconds
Active: The Scoundrel will shoot 3 bolts, each dealing 110% weapon damage.
Passive: The Scoundrel's special attacks have a 50.00% chance to fire 3 bolts based on the Scoundrel's Dexterity.
Unlocked at level 15
Cooldown: 10 seconds
Taunt enemies within 10 yards of you for 3.00 seconds when you are hit, based on the Templar's Strength.
Regenerates 6436 Life per second for you and the Templar based on the Templar's Strength.
Charges a target, dealing 280% weapon damage and stunning all enemies within 8 yards for 3.00 seconds based on the Templar's Strength.
Last updated on Dec 23, 2022 6:19 PM PST