Create a runic circle of protection on the ground for 6 seconds that reduces all damage taken by 55% for all allies inside.
Defensive
Unlocked at level 22
Intervene
Dash to the target location, granting a shield that absorbs up to 107,284 damage for 3 seconds to allies within 11 yards and then creating Inner Sanctuary.
Absorb amount is increased by 28% of your Health Globe Healing Bonus.
Active: Your mystic ally has its damage increased by 50% for 10 seconds.
Passive: A mystic ally fights by your side. The ally deals 130% of your weapon damage as Physical per swing. When the ally dies, it is reborn after 5 seconds.
Focus
Unlocked at level 22
Earth Ally
Active: Your mystic ally turns into a boulder for 8 seconds. The boulder deals 4500% weapon damage as Physical every second and rolls toward nearby enemies, knocking them up.
Passive: A mystic ally fights by your side that increases your Life by 20%.
Ranged attack that deals 140% weapon damage and slows enemies hit by 80% for 3.00 seconds based on the Scoundrel's Dexterity.
Requires Bow
Unlocked at level 5
Crippling Shot
Anatomy
Increases Critical Hit Chance by 1.80% for you and the Scoundrel based on the Scoundrel's Dexterity.
Unlocked at level 10
Anatomy
Piercing Shot
Cooldown:20 seconds
Ranged attack that pierces that deals 500% weapon damage and increases damage done to enemies by 10% for 3.00 seconds based on the Scoundrel's Dexterity.
Requires Bow
Unlocked at level 15
Piercing Shot
Night's Veil
Cooldown:30 seconds
The Scoundrel launches a cloud that covers a 20 yard area and lasts 2.00 seconds based on the Scoundrel's Dexterity. All attacks against enemies that are inside the cloud will be critical hits.