60 male
This feature lists your most prevalent gear bonuses. You may select a bonus to see which items provide that bonus.
Generate: 4 Hatred
Fire a magically imbued arrow that seeks out enemies for 155% weapon damage and has a 35% chance to pierce through them.
Requires Bow
Primary
Unlocked at level 1
Critical Hits cause a burst of bone to explode from the enemy, dealing 60% weapon damage to enemies within 10 yards.
Unlocked at level 52
Cost: 10 Hatred
Shoot a fire arrow that deals 300% weapon damage as Fire to all enemies it passes through.
Secondary
Unlocked at level 20
Shoot a ball of lightning that electrocutes enemies along its path for 300% weapon damage as Lightning.
Unlocked at level 24
Cost: 8 Discipline
Tumble acrobatically 35 yards.
Hunting
Unlocked at level 9
Leave a trail of fire in your wake that deals 300% weapon damage as Fire over 3 seconds.
Unlocked at level 49
Cost: 14 Discipline
Draw in the power of the shadows, gaining 26,821 Life per Hit for 5 seconds.
Life per Hit gained is increased by 25% of your Life per Kill.
Defensive
Unlocked at level 16
Reduce damage taken by 35% while Shadow Power is active.
Unlocked at level 51
Cooldown: 30 seconds
Active: Your raven deals an additional 500% damage on its next attack.
Passive: Summons a raven companion that pecks at enemies for 100% of your weapon damage as Physical.
Unlocked at level 17
Active: Your wolf howls, granting you and your allies within 60 yards 15% increased damage for 10 seconds.
Passive: Summons a wolf companion that attacks enemies in front of him for 150% of your weapon damage as Physical.
Unlocked at level 59
Cooldown: 45 seconds
Instantly restore 30 Discipline.
Unlocked at level 13
There is a 30% chance that Preparation's cooldown will not be triggered.
Cooldown: 4 seconds
Ranged attack that deals 140% weapon damage and slows enemies hit by 80% for 3.00 seconds based on the Scoundrel's Dexterity.
Unlocked at level 5
Increases Critical Hit Chance by 1.80% for you and the Scoundrel based on the Scoundrel's Dexterity.
Unlocked at level 10
Cooldown: 10 seconds
Taunt enemies within 10 yards of you for 3.00 seconds when you are hit, based on the Templar's Strength.
Regenerates 6436 Life per second for you and the Templar based on the Templar's Strength.
Charges a target, dealing 280% weapon damage and stunning all enemies within 8 yards for 3.00 seconds based on the Templar's Strength.
Unlocked at level 15
Cooldown: 18 seconds
Charms an enemy to fight for you for 8 seconds.
Last updated on May 29, 2023 10:49 PM PDT