Heart of the Swarm Update - New Videos

A large number of StarCraft II: Heart of the Swarm demo stations were featured at the MLG Spring Championship that ran June 8-10, where attendees sat down to see the future of StarCraft II multiplayer first hand. We wanted to share the excitement with players who couldn’t be there in the flesh, so here’s a video featuring the latest updates to the Heart of the Swarm multiplayer units.
The video you’re about to watch includes all the latest updates we’ve made to the new Heart of the Swarm multiplayer units since they were unveiled at BlizzCon last year. Check it out to see the latest changes:
Now that you’ve had a chance to see what the new Heart of the Swarm units are all about, let’s watch them in action! Day[9] and Blizzard’s own Rob Simpson shoutcast these battle reports for your viewing pleasure. A big thanks to Day[9] for dropping by; you can catch his show on Day9.tv Sunday through Thursday at 7:00 pm PDT.
Zerg battle protoss in this battle report
Terran face off against zerg in this battle report.

now i think Protoss is over powered
So basically spider mines were scrapped and came back in the expansion as 'widow mines', basically the Terran answer to burrowed banelings.
The firebat has made a return... Will the battle helion be considered mech or bio? It should be bio as it is similar to marauder, yet mech as it stems from the helion.
Warhound, a rehash of the discontinued Goliath...
This "new" Mothership can do basically everything that the old one can, but stays in situ.
Tempest, appears to be a guardian, but make protoss like. And is that even the Protoss way to fight? sitting way back away from the glory.
Carriers are great units to have to distract the enemies with the interceptors and their size, a tempest will not
Tempest and phoenix massing likely - Remember Guardian/Devourer combos
Oracle, basically a re hash of the arbiter? but without a passive cloaking field? I can see the entombing becoming a real problem for players versing Protoss.
Zerg, is now more deadly with a smaller group on units and has the ability to pour on more of the swarm with locust/swarm host
Ultralisks seem ok, and will only force Terran to make more ravens, thus more pdd and therefore probably doom the Zerg player.
Viper, kinda a flying defiler with blinding cloud, almost like dark swarm as it gives melee units an advantage inside. But not really as dark swarm usually protected the ranged attackers kept within.
Abduct, similar to Spawn broodlings, probably to counter those pesky terran turtlers which are otherwise difficult to counter.
This whole thing reminds me of a car manufacturer. They design a new car to replace the old one (Starcraft) then they tone the new one down (Starcraft 2) down a whole lot so there will be future improvements "Facelifts" or "Expansions".
Way to keep us buying the game, but the expansions should not be the same price as WoL. Maybe half as much, so you can get the 2 expansions for the same price as WoL.
Nice new units though, will add in another dimension, mainly in sneaky attacks and psionic warfare
Rob Simpson is sexy...
shut up
Casting more HOTS... wishfull thinking.