StarCraft® II

Ask nGen Anything! -Terran

(Sticky)

In a situation like that, i would normally start nuking, it forces the other terran to push back.
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@Soulogic
I think those situations happens quite often in TvT.
In those situations I wud play deffensive with fewer tanks than opponent and with sensor tower, i wud play deffensive and get vikings/BCs.
TvT is really about decision making in different situations.. so I guess you need to play alot to improve in TvT.

@phunnat
Nuke cud b a solution as well xD
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lol I already play a lot than usual guys out there
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@Soulogic
hmmm idk.. but one difference between top and avg player is worker count.
Top players never stop producing scvs unless they tend to all-in.
Think in this way
scv count = resources = army size at the end.
This may help you out macroing your opponent.
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Why does the marine counter everything zerg has?
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@ILoveCoffee
Not really, banelings kill em so easily unlees imba Marineking spread comes into it
But you cn always surround em with slings b4 dey spread out.
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ty for tips ngenwild, what is the detection range of of turrets is it longer than attack range?
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what to do when zerg goes muta-ling-bling

thnx
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Wild, in TvP, lets say i plan to go for cloaked banshees for harass,what should I do when my opponent tries to 4gate me or DT rush me? DTs will reach my base before my cloaking field i complete and they are so deadly . Besides that, nowadays,I always lose to a 4gate push. Most of the time, I don't dare to go random on ladder anymore. :(
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@Darkness
Yes detection range is longer than attk range. Im not too sure what the range is but it is long!

@ToNYT
marine tank with drops is only thing I could say really... Nothing much to do other than rine tanks.
There are different opennings for T in tvz but most of em end up with mainly rine tanks.

@Millionaire
Cloak banshees and DTs shud come in around the same time. What you shud do is after the first banshee, get raven straight away and snipe dt somehow. OR get more banshees out and snipe all the probes/stalkers since P will not have any detection then at the end.. its cloak unit vs cloak unit but T buildings cn lift up so u will win eventually. As for 4gate, you need to scout 4gate and throw down 2~3bunkers on top of the ramp and get one banshee into opponents base snipe all the probes. Don't b afraid to pull all of ur scvs out since u got mules. Second banshee shud help defending it. Little scouting tip is that if P doesnt expand by 6min mark, i wud scan his main just to be safe.
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damn hoping there would be some other build than rine tanks but thnx man
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@ToNYT
its the best build out there.
There is also marine marauder hellion thor build and Tho banshee builds but its too hard, and it hardly works in the top levels so i wudnt suggest it.
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What can you say about Thors in TvT?

Great thread btw.
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@tFcColdest
Full mech is something that ppl r trying atm in TvT. That is blueflame hellions, tanks and thors. Personally I don't like it cos of mobility of tanks n thors.
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What to do when you decide to go mmm and enemy has lasted long enough to get about 2 colossus? Do you delay medivacs and start pumping one of following ghosts/vikings/tanks

Do you find thor cannons or siege tanks or vikings more useful in countering colossus? why?
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Do you use Reapers? If yes, how so?
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@Darkness
I would pump out vikings immediately as it's the only unit that cn snipe out colo quite fast.
Tanks r pretty useless unless u hav ALOT of em. Thors are too expensive thus vikings r best!

@Emerald
tvt = nope
tvp = just one, delayed reaper for scouting purposes.
tvz = reaper fe openning. I would normally stop after the first reaper but cn get more if wanted.
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Hey nGenWild. It was an honor playing against nGenStarhunt in ESL IEM5 Qualifers Cup yesterday. Anyway, I really want some advises, openings, and how to read the enemies move/B.O whenever I scout.

But I'm totally weak in TvZ. And kinda good in TvT. Okay in early game TvP, but merely good in mid-late game TvP, kinda hard to destroy a P-combination like Col/Zeal/Sentry/Stalker ball.

Some advises will be okay. :)
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When you scout, look for gas/drone count/ pylon positioning(scan purpose later on)/nexus energy etc.
I can't really go for everything because there are too much stuff.
For example,
Say Z went sling openning (gas first then pool). You always need to chk if drones r still mining gas when pool finishes. Normally good Z player wud pull out drones from gas and mine with 1 or not mine at all. If he is still getting gas after the pool, it means sthg is coming, eg bbust.
This is one of basic scouting skill but lot of ppl misses it often.

For TvZ, I suggest u work on marine/tank with some gud spread of marines. I can't think of any better unit comp against Z.
For TvP, when certain number of colo is out, I wouldn't fight ball vs ball untill i get certain amount of vikings. I would try to harrass as much as i cn with multi drops orelse P will just 1a me.. And always try to micro vikings to snipe colo b4 the major fight. Sometimes i even go lev1 air upgrade when P goes colo heavy.
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Wild, how would you deal with thor +scv rushes? As T and if possible as Z?
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