Topic (Sticky) Editor Camera Changes in 1.3.0
Daxxarri
Daxxarri
Community Manager
You may have noticed that the Free Camera option is no longer available in the Terrain Editor and Previewer as of 1.3.0. The functionality has not been removed; it has simply been combined into the Editor Camera. We noticed that people frequently wanted to swap back and forth between the two control layouts. Since the two layouts did not conflict with each other, we moved all the Free Camera controls into the Editor Camera. This means that all those middle-mouse commands are available while using the Editor Camera.

For those who never used the Free Camera, it was built for more cinematic-style controls. It works well when fine-tuning a small scene or examining objects in the Previewer. There is a known issue in the Previewer where you are unable to disable the camera’s crosshairs, but if it’s ruining a screenshot, you can use the mouse wheel to send it deeper into the scene. For a full list of Free Camera controls, look under the Camera category in the Configure Controls dialog.

Also, here’s another neat little camera trick: in the Previewer’s Animation menu, you can tell the camera to follow a moving actor by enabling “Follow Motion”. When that model moves as a result of “Show Motion”, the camera will follow. You can then rotate the object or camera to view it from all angles.
NioXin #141
NioXin
I was wondering where to create or suggest this 'free camera' feature for multiplayer spectating, I think it would be a great tool, for casting and overall better views of battles and overviews of maps.

Imagine the possibilities, rather than being stuck with the same damn view as a player perspective. Looking up and seeing what a marine can see as an air army comes at him. You could even add skys in the background.

This is a major feature missing in the game. And would increase viewing pleasure, intensity & aw factors infinitely.

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