Topic
Mathmick's map thread
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MVP
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Awesome.
Awesome
[TCP]Mathmick - Melee Map Design http://sea.battle.net/sc2/en/forum/topic/135123519 - Map List (Testers needed!) |
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MVP
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Due to popular demand and great feedback, I am planning to release (2) Typhon Quarry to the public after at most one week of any testing I can get.
It will be the first map released to public by me.
[TCP]Mathmick - Melee Map Design http://sea.battle.net/sc2/en/forum/topic/135123519 - Map List (Testers needed!) |
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MVP
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Typhon Quarry has been released to public and also has been patched to v2.1!
Thread is here: http://sea.battle.net/sc2/en/forum/topic/140574065
[TCP]Mathmick - Melee Map Design http://sea.battle.net/sc2/en/forum/topic/135123519 - Map List (Testers needed!) http://sea.battle.net/sc2/en/forum/topic/140574065 - Typhon Quarry available to public! |
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MVP
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Message in game. I'm usually in PRACBUD when online, so there's a good place too. However, the main map I'm working on is now available to everyone, so if you have a friend or a practice partner you can play on it yourselves. Just search for "Typhon Quarry" and you should find it.
[TCP]Mathmick - Melee Map Design http://sea.battle.net/sc2/en/forum/topic/135123519 - Map List (Testers needed!) http://sea.battle.net/sc2/en/forum/topic/140574065 - Typhon Quarry available to public! |
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MVP
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New map: "(2)River Flow" Has been added to the list of maps up for testing. It's really just another random map I made in a few hours, and it has a few balance issues, though I'm sure you guys can help me out.
[TCP]Mathmick - Melee Map Design http://sea.battle.net/sc2/en/forum/topic/135123519 - Map List (Testers needed!) http://sea.battle.net/sc2/en/forum/topic/140574065 - Typhon Quarry available to public! |
Awww, how cute. Seriously though, YOU COPIER MATHMICK! Stealing the idea of using a signature! Actually it wasn't you who first used signatures. It was a man named Pharaoh who always wrote his posts as if writing a letter. This was many months ago. Around the second major balance patch of SC2. |
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MVP
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Creating another map soon.
The cosmetic theme will be based off suggestions from the forums.
[TCP]Mathmick - Melee Map Design http://sea.battle.net/sc2/en/forum/topic/135123519 - Map List (New map - River Flow!) http://sea.battle.net/sc2/en/forum/topic/140574065 - Typhon Quarry v2.3 available with changes! |
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MVP
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Added a somewhat-awesome-looking logo to the top of the Opening Post, because I thought it would look awesome. =P
[TCP]Mathmick - Melee Map Design http://sea.battle.net/sc2/en/forum/topic/135123519 - Map List (Now with awesome logo!) http://sea.battle.net/sc2/en/forum/topic/140574065 - Typhon Quarry v2.3 available with changes! |
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Edited by ZIGGYD on 7/24/11 5:56 PM (PDT)
Added a somewhat-awesome-looking logo to the top of the Opening Post, because I thought it would look awesome. =P My question is: Are you a wizard?!? Very awesome Queen :) Also I'm thinking of copying and making a sig too. Promote my thread and such. lets test:
Test Sig is Testing |
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Hey math,
Do you plan making 2v2 maps that can be played in 1v1, like metalopolis for example. |
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MVP
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A wizard of Character Map!
4-player 1v1 maps are not my primary focus, as instead of 1 set of spawn locations to worry about, there are 3 different ones for the case of a symmetric 4-player map (eg. Lost Temple); 3 different ones, 2 of them matched differently in adjacent locations for rotational symmetric maps (eg. Backwater Gulch), and 2 in maps that are perfectly symmetrical (no examples in current pool). I have done a few rotational maps before though, and they are my favourite kind for 4-player 1v1 maps, though also arguably the least balanced (due to clockwise/anti-clockwise problems in adjacent spawns).
[TCP]Mathmick - Melee Map Design http://sea.battle.net/sc2/en/forum/topic/135123519 - Map List (Now with awesome logo!) http://sea.battle.net/sc2/en/forum/topic/140574065 - Typhon Quarry v2.3 available with changes! |
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Edited by Mike on 7/25/11 12:29 AM (PDT)
My question is: Are you a wizard?!? if i remember corretly its possible to completely remove all types of spawning positions in 2v2 maps for 1v1 that you want (e.g. forced cross position spawning) so it wouldn't be that hard to balance |
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MVP
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If I'm effectively forcing only one set of spawn positions, why would I make a 4-player map when I can make a 2-player map instead?
[TCP]Mathmick - Melee Map Design http://sea.battle.net/sc2/en/forum/topic/135123519 - Map List (Now with awesome logo!) http://sea.battle.net/sc2/en/forum/topic/140574065 - Typhon Quarry v2.3 available with changes! Cheese and I have a love-hate relationship. I love eating cheese, and I hate players using cheese against me in StarCraft II if I can't defend. |
so you can have 2v2s on them? and these maps could be more macro oriented |
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I've been considering making a YouTube channel to try to get more interest. What are your thoughts on this? Of course I'll probably add me on the ladder playing SC2/WC3 once a week, but I'd like to try and get the maps out there.
It's my thread, anyway.
[TCP]Mathmick - Melee Map Design http://sea.battle.net/sc2/en/forum/topic/135123519 - Map List (Now with awesome logo!) http://sea.battle.net/sc2/en/forum/topic/140574065 - Typhon Quarry v2.3 available with changes! For the Horde... I mean Swarm!!! My life for Aiur.... I mean Ner'Zhul!!! |
.. Eh? What?.. Sorry, I was stuck on this: For the Horde... I mean Swarm!!! My life for Aiur.... I mean Ner'Zhul!!! Epic fail. :3 |
Go for it! ^_^ Whatever you do, I'm pretty sure it'll be great. :D |
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MVP
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WarCraft III. Play Undead Spam click an Acolyte. StarCraft I references in WarCraft III, WarCraft III references in StarCraft II! Blizzard just love to reference their previous games.
[TCP]Mathmick - Melee Map Design http://sea.battle.net/sc2/en/forum/topic/135123519 - Map List (Now with awesome logo!) http://sea.battle.net/sc2/en/forum/topic/140574065 - Typhon Quarry v2.3 available with changes! http://sea.battle.net/sc2/en/forum/topic/135123519?page=2#36 - YouTube Channel? Your opinion! Completed the WarCraft III campaign on "Hard" as of *INCOMPLETE* |
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YouTube channel has been made. It will be updated periodically with Theme Friday matches and of course map analysis.
[TCP]Mathmick - Melee Map Design http://sea.battle.net/sc2/en/forum/topic/135123519 - Map List (Now with awesome logo!) http://sea.battle.net/sc2/en/forum/topic/140574065 - Typhon Quarry v2.3 available with changes! My soundcard works perfectly! I ♥ WarCraft! |







