I uploaded a map, "Typhon Quarry" (rocks), to "Public", meaning anyone on SEA can play it.
It is in no way fully balanced, however, I would like the opinion of anyone and everyone as to what could be improved in all matchups.
Any replays that people wish to upload would be greatly appreciated and may help in fixing any potental, exploitable and otherwise obvious imbalances.
A few things to keep in mind for anyone willing to play on it:
- Underneath the rocks near the natural, digging through about 5-6 piles will lead to a couple of rich geysers with a lot of gas in them. This is not by design, however, it may lead to some interesting games with gas heavy units, so they get to stay for now.
- The rich resources in general are supposed to be there. If you can take them, you are either being very clever about it or your opponent may not be playing/scouting properly. The way they are arranged is intended since they aren't designed to be a base, more of an economy boost for as long as you can hold it if you can hold it. v2.2 no longer applies.
- There are two backdoor entrances to the mains. The larger one has three rocks in front of it, and the smaller has a lot of rocks in front of it which is unlikely to be used ever.
- Yes, the rocks are annoying if you right click on them with air units. I doubt this will be particularly gamebreaking when your mutalisks have an interest in the rocks maybe 2-3 units away from where you clicked.
In any case, thanks for reading, regardless of whether you play or not.
(ps. I know it should be in the custom map forum... but no-one goes there, sorry Blues...)
[TCP]Mathmick - Melee Map Design
http://sea.battle.net/sc2/en/forum/topic/135123519 - Map List (New map - River Flow!)