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Just realized that its not fair for the zerg... they have no "cloak" fighting units!!! T_T
Terran = Banshees and Ghosts (which can cloak AND fight at the same time)
Protoss = Dark Templars (permanent cloak and fighting same time)
Zerg =??? ( infesters and roaches doesn't count, sure they can burrow n move around but they still have to unburrow to fight!)
Moral of the story? BRING BACK LURKERS!!!! >_<
P.S.: Toss has mother ship, terran has nukes... what does zerg have? what are their champion unit??!?!? :-/
They most certainly do too. The difference between them and cloaked units is that they don't need energy to burrow, so they can stay that way indefinitely. You may say that DTs have perma cloak, but that's the only thing that they have going for them. Their cost is ridiculous, and they don't have a set of three spells like the infestor. Roaches are also good in stand-up fights, while DTs are not. Burrowed units are also harder to spot than cloaked units.
Wait for HoTs. They may or may not do something on that.
[TCP]Mathmick - Melee Map Design
http://sea.battle.net/sc2/en/forum/topic/135123519 - Map List (Testers needed for map videos!)
http://sea.battle.net/sc2/en/forum/topic/140574065 - Typhon Quarry now available with GT AI!
http://www.youtube.com/user/MathmickGaming - Mathmick's official YouTube Channel!
It's time for a good old "'nuff said".
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