Topic
Decisions, decisions
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I've been playing Zerg for most of SC2 since release and have been mostly playing team games, however i've begun to find it increasingly boring to open with either lings or roaches (given that they attack you before 10mins)
Is there any other general-use opening builds that i could maybe quickly hit another tech units before 7mins? EG: Hydra's. (Btw i hate banes) |
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Lings are most cost efficient against most team 7 minute timings, so they're your best bet. You can't tech rush against rushes, it won't work. If you don't like 10 minute games, play 1v1 a bit more.
Also,
Stop doing this. |
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MVP
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Only other early unit I can think of is Queens. Queens are really good at surviving when you have a heap of them, and your transfuse micro is good enough.
After that, if you survive until T3, your army is unstoppable simply due to the healing abilities of queens alone. I'm assuming that you are asking about this for fun/enjoyment/variety reasons, because I personally have no idea how long you can survive early game with mass queens alone. Do not blame me if it is not viable, use at your own risk. =P
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♥♥♥ KWEENS !!!!! :D The best way to survive early game is to do one of these two things: 1. Get a build order win where your opponent opens air. Queens actually counter that. 2. Get ALOT of spines, and mass tranfuse them. Even this will die to a properly executed timing attack of ground units, though. The main advantage of the strategy is that your opponent is usally so mind-blown by the strat that they forget to reinforce their army while watching it get chipped away at by infinite HP queens. |
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MVP
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Well, of course. No-one expects a macro-unit to be the main force in an opposing army.
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Edited by jellybelly on 10/13/11 5:38 AM (PDT)
how'd you get to masters with no banes?0.o EDIT: yeah, its team games but, still, wouldnt you need banes if even 2 terrans go mass marine timing push? |
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MVP
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This.
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i got into masters 2v2 with only zerglings. ok speedlings to be more specific |
Because getting masters in team games is a joke. Marines can be handled by mass speedlings as well... |
Because getting masters in team games is a joke. Marines can be handled by mass speedlings as well... It is not as easy as you think it is, if your pre-arranged team are all your skill level, with randoms it is, because thats when you get paired with masters and diamonds to carry you and such, other wise, it takes just as long as 1v1's, but of course, no one takes team games seriously enough to judge someone on their rank in team games. |
I play with my friends ranging from gold to diamond... It's not hard... We don't even use any pre-arranged strats... |
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Thanks for the feedback although most of it consisted of
oh and this
i don't like that. i prefer spending gas on 1/1 upgraded lings than banes early game cos they r so god damn slow. oh and i still hate banelings |
I meant pre-arranged teams, and I don't have diamond friends, the team I play with is all silver, like me, so team games then become an actual challenge, especially since it would sometimes match our team up with random team game players, some of whom can be masters in 1v1's and the like, you can guess yourself how hard it is for 3 silvers to beat a team of 2 masters and a gold that was randomly put together by the service. |
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hmm well Zerg does have some very nice builds that i have been using that are very useful in team games, especially with teamwork it can aggregate a lot of wins for you... i just tend to enjoy team games a lot more than 1v1's so don't really blame me for that total of 1 season games in 1v1 because i don't take that bracket seriously.
Btw no i don't preplan strategies. |
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Although opening with a mainly static defence has its downfalls, it also has some rather good and somewhat unexpected advantages.
First of all, you don't need gas as early, which means you have 3 extra workers on minerals. Secondly, you don't need as many overlords... because drones cost 1 larvae/supply and every time you build a spine you get that supply back. Thirdly you can expand and drop a macro hatch very very quickly due to A) not having to make so many overlords B) not having to make so many attacking units, freeing up larvae for more drones, which thus increases economy, and C) spines are sooo cheap for the amount of damage and survivability they have. Once you have 2 bases nicely saturated pump queens out of 3 hatch (1 macro). 2 reasons for this. 1 is transfuse, 2 is they are ground and air defence. Using queens and static defence means you have the option to tech up with a ridiculously good economy backing you. Spanishiwa uses a build that utilises queens and base defence which you could use as a base for your build. The problem lying in team games is the incessant need for most 2v2 players to do whatever possible to end the game before the 7 minute mark. You will need to have static defence in an area that covers you and your partners base or you're both dead. He also needs to understand that he cant hero it up and go on a killing spree until you unlock your tech. gl. |









