Topic Mutalisks keeping you in your base...
faithHunter #984
faithHunter
02/19/2012 05:36 AMPosted by Janson
Maybe you just don't know how to use Thors.


Try pitting in 400 Zerglings vs 33 Thors. Let's see who wins.
metaStatic #160
metaStatic
03/04/2012 08:24 AMPosted by faithHunter
Try pitting in 400 Zerglings vs 33 Thors. Let's see who wins.

Terran, because mules let you have an economy and a max army
Graboid #548
Graboid
Edited by Graboid on 3/4/12 6:47 PM (PST)
Marines with upgrades are enough to deal with mutas. If your marine splitting sucks, get better at it because marines are pretty much the essential terran unit.
Rather than focus on getting enough units to counter mass mutas, focus on getting your marines to 3-3.
Voiden #415
Voiden
For me, as a Zerg player, I just don't attack when I see 3 or more Anti-Air defence, from past experience I always lose my Mutas. Get a new expansion with the marines / medivacs protecting it and then use static defence to buy time.
KLoWN #138
KLoWN
Marine/Medivacs and turrets are your best defense against mutas. Also build turrets randomly on the map. big help.
Noxious #857
Noxious
Turrets can take a large chunk of resources if you're building 4 at each base early in the game. Quite an expensive insurance.

Zerg cannot produce that many Mutalisks in the early stages of the game, so marines should suffice, especially if you are keeping your upgrades rolling.

I would try to avoid placing turrets until you need to move out, or have the economy to support your production as well as turrets.
iRLdKiWi #706
iRLdKiWi
03/04/2012 08:24 AMPosted by faithHunter
Maybe you just don't know how to use Thors.


Try pitting in 400 Zerglings vs 33 Thors. Let's see who wins.


thors win. :x
iRLEstancia #651
iRLEstancia
04/12/2012 05:29 PMPosted by iRLdKiWi
thors win. :x

If the zerglings attack 1 by 1
Neblime #805
Neblime
02/10/2012 08:33 PMPosted by Graboid
Also note that vikings beat mutas in a head on fight.

Do you mean supply wise? because vikings cost a bit more than mutas. (less gas though i guess.) Also, it's hard to produce them en masse, because that would involve getting quite a few starports, in which case, what if he suddenly switches roach/hydra? You probably won't have many tanks and he will just be able to run in and kill you
metaStatic #160
metaStatic
Edited by metaStatic on 7/6/12 7:22 PM (PDT)
if there is a lot of gas in muta a roach hydra switch would be an expensive gamble especially if the terran has been dropping before muta and denying expansions like they should or the zerg was going for a ling bling muta comp and has been upgrading melee instead of range.
(plus once they have spire you need to drop starports for the inevitable broodlord switch anyway)

Early game mixes can be brilliant but once upgrades start kicking in the person who is focusing on 1 set of upgrades with have a huge advantage. my 3/3 marine marauder ball would love you to stop making 3/3 ling/bling and start making 0/3 roach/hydra, lol
iMooshi #764
iMooshi
Hey bro, if they get mutas, u should have 3 bases, turtle, then go for a nice 2 2 push, its a free win (; (should push at around 14 or 15 beby)
Michael #140
Michael
If this is an expo I would slam down a bunker behind mineral line and 2 turrets. Bunker protects against mutas, and is stimmable and can fit ghosts for added surprise and can protect againts the zergling harras or infestor harras which can be common.
If it is your base afew turrets should suffice, maybe a couple of marines too.

If anything the defences deter the mutalisks, or tie them up for some time so your army can get there, or kill it completely.

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