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Stumbled upon a blizz link about balance considerations in melee maps.
"a handy breakdown of map design by taking an in-depth look at some of the factors that make for a great map... It’s a must-read for anyone interested in the landscape that plays such a big part in every StarCraft II match." - Blizzard
source of Blizzard quote:
The actual article is located here:
While I think you can definitely go more "in depth" than this into certain aspects of maps it is a nice little "mapping 101" round-up. I wish she had done an analysis of the map "Blistering sands" as I feel there is a LOT that can be learned from that map and why it was removed.
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