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A close quarters map set upon a lush island. Plenty of opportunities for surprise drops and cliff hop harassments!
I am thinking of removing the choke in the center to give the players some more room to fight it out. Thoughts?
Looks like a really fun map to play on.
It will only be short rush games though. It is WAY too close quarters to play a long game on. The only valid strategies are either rushing your opponent or doing a 2 base all in. For that reason it will be a big disadvantage to zergs playing on this map. I don't think the 2 centre expansions are ever going to be safe to expand to unless you are already winning.
If you're looking to get into map making I recomend visiting this page:
and looking at all the posts starting with "[M]". There are a lot of experienced map makers there and you can learn a lot just from observing their comments on maps or looking at some of the guides written.
GL and HF mapping :)
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