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Edited by Blooha on 10/27/10 12:15 AM (PDT)
Also im wondering- in the lobby of games the host has the ability of moving players to different teams/slots. Well the host cant exactly allocate you a slot but it certainly can change what team you are on. If the host wasnt randomly selected this problem wouldnt be so bad. and i say this because i dont want you to be put into undead if you are noob/dont want to be it / whatever your reason. oh yeah this too: i noticed that in some games it will autostart when the lobby is full. The setting for having this on/off is probably in the Game Variants area (ive read your post but havent yet gone onto editor) but if i can turn it off i need to decide whether being allocated undead and autostarted when you join is worse then waiting for some idiot afk host and ruining the game for people who actually want to play. All this is assuming my game is actually put onto the top 5 or so lists. Damn Blizzard's Popularity system |
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God im stupid how did i forget this one.
Alright so when your leader ( a mule that looks like a civilian) dies i want to make it so all that player's units dissapear/die instantly. I figure it is simple because in some custom games(phantom, Overrun and Desert Strike, to name a few) use it and its works effectivelyin my opinion. Now when i say die i dont mean make the units "suicide" or the player leave the game too. i just want their units dead and their +2minerals every so many seconds to stop. (i'll check the amount of sec between the +2's but its trivial for this question) Basically all they do is watch and give some tips and beg the undead (and players if they backstabbed/were annoying) for vision. Oh thats another thing. i want the alliance to be locked but the allied vision to be choosable. |
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sorry guys i got another question. this one is for a possible different game. How do you make it so when your worker makes a building the building dissapears and spawns a unit at that position OR it morphs into the unit. also i need to make the unit (probably a phenix) go straight up as soon as it spawns/morphs. and if it flies over a worker it makes it ...hmm... incapacitated. like a hero. How do i set the unit to shut down and "revive". is it simply the pause and unpause trigger to do that?
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lol I guess but they are mostly related to each other. well sort of xD
Maybe i should go to someone whos made a game where your units dissapear when you leave or something. hmm but who would actually respond, because i know some people have been asking Raingame about his Overrun but hes not responding last i checked. ah well ill see if theres one i can ask. |
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I have been playing with the Data Editor for some time now and I am particularly annoyed about how little explanation is given to the fields.
Now, I have been testing with "Range Slop". I googled and I know it is "the range that a target can move once the weapon fires on it". I have tried this on the Void Rays' beam (Set Range Slop to 100) and it worked, but when I tried the same on spore crawler, it didn't. What exactly does the Range Slop required to work? |
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Im aware that blizzard didnt want their chalanger maps to have wraithes, Medics, specters ect, but if we're allowed to make maps with them (eg: starting with a command center and 5 scv's).
if so: I would like to know how to make a chalanger map with full tech tree like the campain's (i can make the map easy, terrain ect, but the units/abilities dont exist in the data) |
Im aware that blizzard didnt want their chalanger maps to have wraithes, Medics, specters ect, but if we're allowed to make maps with them (eg: starting with a command center and 5 scv's). They're in the campaign dependency. Refer to this post: - http://sea.battle.net/sc2/en/forum/topic/70757224#10 |
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1)how do you make units spawn with a one second delay between them.
2)how do i make a bunker that as soon as it builds it is filled with units. after it is filled i also need to make sure they stay inside. i thought about deleting the unload on command card but you can still click on the units to unload. 3) is there a way to make a unit invincible through the data editor or do i have to do it in the triggers. |
1)how do you make units spawn with a one second delay between them. 2) I think you have to create units and then tell them to get inside. Couldn't you just flag the bunker as uncommandable, that way the units are stuck inside? 3) There should be a unit flag for that, as that's all the trigger does, is accesses that same flag. But the trigger version unlike the unit flag in the data editor, is more specific and can target specific units at runtime, if you'd prefer to have say only certain marines invincible whereas other marine's aren't. Because the data editor version treats the marine unit as a template, more then a specific marine. |
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heh you guys must be sick of me by now.
Anyway, how do i make a terrain(Valhalla Panels) prevent construction of buildings on it. Now i found it in data editor and checked the boxes for "No Ground Spawn" and "No Build" but STILL it lets me build on it. any ideas? Thanks |
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Edited by Icey on 11/21/10 12:22 AM (PST)
heh you guys must be sick of me by now. I tested it out, the texture changes don't seem to come into effect until after you save and reload your map, then a little blue square will appear in the corner of the icon of that texture and the tooltip will say Unbuildable. Problem is, it still doesn't work, so I have a feeling it's bugged at the moment. So as a work around why don't you just go to the pathing layer and add no-build pathing onto the areas you don't want players to build? P.S. Nah not sick of you at all, I wish I could help more with the other questions but I'm strapped for time so can't look that deep into the editor to answer the ones that involve aspects I've never tried before. |
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sorry i forgot to update previous post. i found the no build pathing about 2 hours after the post and yeah its working. Thanks anyway
@dip i cant find the editor can someone help me what do you mean? try the "all programs" thing in start menu on Windows or app finder if on Mac |
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Hey guys this is a duplicate of a thread i set up at
http://sea.battle.net/sc2/en/forum/topic/48835373?page=3 Thanks -------------------------------------------------------------------------- Sup ladies and gents Have created a custom Supply Depot that can morph into a lowered state and back again [doesnt sound like iv done anything haha but BELIEVE me it was like slowly twisting a cork screw thro my head to work it out :)) ] And for anyone who reads this and is struggling you need to go into the "Event - Events +" in the actors tab and change the unit that it morphs into / from (after creating your own custom actor) Now the animation runs fine the only problem is that there is no sound when it changes from raised to lowered and vice versa The normal sound for selecting the Supply Depot (and destroying it) is still there but not for morphing If anyone knows how to do this hook a brother up ;) Specifics appreciated and thanks in advance |
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This isn't really an editor question but If you upload a custom map does that upload it to the server or to all the servers (I want to play a game that I know is on another server but cannot find it on my own (custom on the EU server "star battle" I'm on the sea servers))
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Was just wondering, how exactly does the map search in the Editor work? It's the one under, Open > Log In > Search.
It's kind of odd that there are a couple of maps that are omitted when I search using the Editor and with when I'm logged into the game and searching via Custom Game. Is this a bug or is it something to do with the maps specifically that they are made to not come up under the search in the Editor? |
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I see few posts in the last few months, so I'm wondering if I'm in the wrong spot.
I've made a map and published it (unlocked) public. I've played it also with a friend. I've made minor changes once and played it again - no problems. I've since gone back to revise it and did some major overhauls. I saved it. Published it (and it uploaded completely) and then when I tried it on the game it had reverted to the older version of the map even though it had the right version number. I opened it in the editor and it was reverted - both the local and online version - back to the original. I even saved the last revamp under multiple names locally and all the files are reverted. This has happened twice now. What am I doing wrong? I've lost SO much good work. Any help would be appreciated. |









