Units
Baneling
Basic information
| Race: | Zerg |
| Life: | 30 |
| Armor: | 0 (3) |
| Movement: | Normal |
| Cargo Size: | 2 |
| Attributes: | Biological |
Production
| Producer: | Zergling |
| Hotkey: | E |
| Requires: | Baneling Nest |
| Cost: | |
| Supply: | |
| Build time: |
Combat
| Upgrades: | |
| Ability: |
General Strategy
- Ground demolitions unit.
- Heavy damage against lightly armored foes like Zerglings or Marines, as well as structures.
- Can do high levels of damage very quickly when massed and allowed to hit the same target.
- Since buildings cannot dodge or evade, they make ideal targets for groups of Banelings, as do slow-moving troops and infantry.
- Do ’splash’ damage (damage in a small range around the ’blast radius’) when detonating.
- Can burrow with the Burrow upgrade.
- Able to detonate while burrowed.
- Can upgrade their speed with Centrifugal Hooks.
- Effective against light infantry – Marines, Zealots, Zerglings.
Evolutions
- Burrow: Allows the unit to take cover underground, rendering it unable to attack. A burrowed unit is invisible unless revealed by detectors or effects.
- Centrifugal Hooks: Increases the speed of Banelings.
Countermeasures
VS Terran
- Use Siege Tanks in siege mode – their immense range can allow them to detonate Banelings before they get anywhere near the tanks.
- Armored units take less damage from baneling attacks – place them near the front of your armies.
- Attempt to ’kite’ Banelings – flee from them with a large group of units while allowing one unit to lag behind and take the brunt of their explosions in a sacrifice play.
VS Zerg
- Groups of ranged anti-ground units like Hydralisks and Roaches (particularly with upgraded attacks) can destroy Banelings before they are able to detonate at key targets.
- Use Roaches as a meat shield.
VS Protoss
- All armored units are good at tanking Baneling damage.
- It’s possible to kill the Banelings before you engage using Psi Storm.
- Immortals also take minimal damage from Banelings due to their armor, and can strike them at range.
Previous Zerg Unit: Hydralisk

Reported!
[Close]Comments (35)
Lolz
Just lolz
this one perhaps?
I like carpet bombing my opponent by dropping banelings via overlords and it works super well against big marine groups and zealot/sentry compositions.
Early game you don't have them as gas is too expensive and late game you'd create zerglings to just spend excess minerals on rather than not build anything. Maybe if the gas cost could be dropped and maybe the mineral cost doubled we'd see more of these in action?