| Upgrades: |
Terran Infantry Weapons Level 1
Upgrades the damage dealt by infantry units.
Terran Infantry Weapons Level 2
Further upgrades the damage dealt by infantry units.
Terran Infantry Weapons Level 3
Maximizes the damage dealt by infantry units.
Terran Infantry Armor Level 1
Upgrades the armor of infantry units.
Terran Infantry Armor Level 2
Further upgrades the armor of infantry units.
Terran Infantry Armor Level 3
Maximizes the armor of infantry units.
Personal Cloaking
Enables Ghosts to use the Cloak ability. Cloak renders a unit invisible to enemies unless it’s revealed by detectors or effects.
Moebius Reactor
Increases the starting energy of Ghosts by 25.
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| Weapon: |
C-10 Canister Rifle
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| Ability: |
Cloak
Cloaks the unit, preventing enemy units from seeing or attacking it. A cloaked unit will only be revealed by detectors or effects.
Sniper Round
A careful shot, dealing 25 (50 vs. Psionic) damage. Ignores armor.
Tac Nuke Strike
Calls down a Nuclear Strike at a target location. Nukes take 20 seconds to land, but they deal up to 300 (+200 vs. structures) damage in a large radius.
Hold Fire
Orders selected units to holster their weapons and avoid engaging enemies, unless given a direct command. Units holding fire will flee if attacked.
EMP Round
Creates an electromagnetic pulse that does 100 damage to shields and energy of all units in the targeted area. Cloaked units hit by EMP are revealed for a short time.
Weapons Free
Orders selected units to fire at will. They will engage enemy units within range and chase them as normal.
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