Units
High Templar
Basic information
| Race: | Protoss |
| Life: | 40 |
| Shield: | 40 |
| Energy: | 200 |
| Armor: | 0 (3) |
| Movement: | Slow |
| Cargo Size: | 2 |
| Attributes: | Light - Biological - Psionic |
Production
| Producer: | Gateway |
| Hotkey: | T |
| Requires: | Templar Archives |
| Cost: | |
| Supply: | |
| Build time: |
Combat
| Upgrades: | |
| Ability: |
General Strategy
- Light psionic unit that can cast powerful spells.
- Can use Feedback to drain enemy units of their energy and damage them simultaneously.
- Great against large groups of units that have small health pools once they gain the ability to cast Psionic Storm.
- Two High Templars can combine to form an Archon, a psionic warrior that can attack air and ground targets.
- Excellent as overall army support.
- Can be used to annihilate the opponent’s economy if you manage to drop High Templars behind his mineral line and cast Psionic Storms.
- Can be warped into the Battlefield by means of a Warp Gate.
Upgrades
- Psionic Storm: Allows the High Templar to summon a storm of psionic energy, causing heavy damage to every unit in the area of effect.
Countermeasures
VS Terran
- Use a Ghost to fire an EMP round and drain their energy, then finish them off with Sniper rounds.
- Ravens with seeker missiles are great against High Templars.
- Launch Banshees, research Cloaking Field, and target Templars from afar.
VS Zerg
- Spawn Roaches and research Tunneling Claws and Glial Reconstitution. This will allow them to move underground to a High Templar and take it out.
- Use the Infestor’s Neural Parasite ability to cast Psionic Storm.
- Spawn Mutalisks, and keep them moving. Their speed should allow them to get out of every Psionic Storm without suffering much damage.
VS Protoss
- Use Immortals, Colossi or other units with large health pools. Stalkers with blink are also useful.
- Attack with units that do not use energy, and do not clump them together. Always be on the lookout for High Templars.
- Use Dark Templars to go around the enemy’s defenses and eliminate the High Templars.
Previous Protoss Unit: Void Ray

Reported!
[Close]Comments (21)
Could be the difference beetween life and death, from units like battle cruisers.
And you really have to be kidding about "one more thing ghost well if you can get them you need 2 rounds sniper rounds or emp thats if you see them before thay see you"...
Emp has higher range than HT abilities, it is also an aoe hit. So use 2 ghosts for 4 emps on a protoss army with HTs in it (i wont even go into the shields loss here) and suddenl the hts have no energy and so are useless. Ghosts can cloak, if they get stormed, they will stay alive with 25 hp, they cant be feedbacked unless seen, they have to be clicked on individually for feedback, unlike emp which u only spam at the protoss's army and then stim your mm and push through