Units

High Templar

The High Templar are the most seasoned warriors of the Protoss armies, an elite cadre who have advanced far beyond the Zealots to attain an even higher plane of martial focus. Although they excel in physical combat, High Templar prefer to use psionic attacks that they have developed through intensive training. The Protoss have such powerful psionic abilities that their presence inadvertently disrupts other life-forms. With careful guidance, High Templar can learn to augment this effect, creating storms of raw psionic energy that can tear apart the minds of lesser species.
Heart of the Swarm Wings of Liberty
Unit Statistics

3D Model

Basic information

Race: Protoss
Life: 40
Shield: 40
Energy: 200
Armor: 0 (3)
Movement: Slow
Cargo Size: 2
Attributes: Light - Biological - Psionic

Production

Producer: Gateway
Hotkey: T
Requires: Templar Archives
Cost: 50 150
Supply: 2
Build time: 55

Combat

Upgrades:
Ability:

3D Model

Basic information

Race: Protoss
Life: 40
Shield: 40
Energy: 200
Armor: 0 (3)
Movement: Slow
Cargo Size: 2
Attributes: Light - Biological - Psionic

Production

Producer: Gateway
Hotkey: T
Requires: Templar Archives
Cost: 50 150
Supply: 2
Build time: 55

Combat

Upgrades:
Ability:

General Strategy

  • Light psionic unit that can cast powerful spells.
  • Can use Feedback to drain enemy units of their energy and damage them simultaneously.
  • Great against large groups of units that have small health pools once they gain the ability to cast Psionic Storm.
  • Two High Templars can combine to form an Archon, a psionic warrior that can attack air and ground targets.
  • Excellent as overall army support.
  • Can be used to annihilate the opponent’s economy if you manage to drop High Templars behind his mineral line and cast Psionic Storms.
  • Can be warped into the Battlefield by means of a Warp Gate.

Upgrades

  • Psionic Storm: Allows the High Templar to summon a storm of psionic energy, causing heavy damage to every unit in the area of effect.

Countermeasures

VS Terran
  • Use a Ghost to fire an EMP round and drain their energy, then finish them off with Sniper rounds.
  • Ravens with seeker missiles are great against High Templars.
  • Launch Banshees, research Cloaking Field, and target Templars from afar.
VS Zerg
  • Spawn Roaches and research Tunneling Claws and Glial Reconstitution. This will allow them to move underground to a High Templar and take it out.
  • Use the Infestor’s Neural Parasite ability to cast Psionic Storm.
  • Spawn Mutalisks, and keep them moving. Their speed should allow them to get out of every Psionic Storm without suffering much damage.
VS Protoss
  • Use Immortals, Colossi or other units with large health pools. Stalkers with blink are also useful.
  • Attack with units that do not use energy, and do not clump them together. Always be on the lookout for High Templars.
  • Use Dark Templars to go around the enemy’s defenses and eliminate the High Templars.
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Comments (21)

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yoda #532
yoda
11/29/2012
STORMS KIK !@#
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XanT #151
XanT
8/18/2011
I don't know what you guys are talking about saying storms are weak. When I do opt to go for them and get them off on a zerg army or bio ball it absolutely destroys them.
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Zhed #721
Zhed
7/28/2011
HT Need some Bufff
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SerenityX #240
SerenityX
6/24/2011
HTs r much better in SC1 they r more deadlier than SC2 zzZZ... so without khydarin amulet in this version like Scarecrow says ,HTs aren't so good..
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Scarecrow #127
Scarecrow
6/19/2011
Without khydarin amulet, HTs aren't so good
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HaZaRdoUZ #513
HaZaRdoUZ
5/26/2011
Feedback...
Could be the difference beetween life and death, from units like battle cruisers.
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darthpanda #962
darthpanda
4/15/2011
storm is weaker now even with hp ave increase, HT are not what they used to be especially without the amulet :|
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PrimeHydraAr #495
PrimeHydraAr
1/21/2011
THESE OWN!
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DemonLord #794
DemonLord
10/27/2010
sc2 high templar ROCKS, especially to marine(love it when 20 kill at once) dont forget feed back, its great skill!!!
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DodgeyDave #724
DodgeyDave
9/28/2010
hight templar + pro + vs terran = no marines no marauders . That means that all you have to do is mass stalker with no real counter if you think .Use them thors terran player then think immortal . you then use the counter on terran team using marines oh wait there's the high templar again and he used storm to kill all of them power for protoss death for the terran. one more thing ghost well if you can get them you need 2 rounds sniper rounds or emp thats if you see them before thay see you and if the protoss have 4 or more there going to get 2 psionic storms in that will kill marines and murauders .... thanks for reading
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DeadMan #667
DeadMan
8/1/2011
@DodgeyDave: quit complaining. Learn to use all your units and not just mm.

And you really have to be kidding about "one more thing ghost well if you can get them you need 2 rounds sniper rounds or emp thats if you see them before thay see you"...
Emp has higher range than HT abilities, it is also an aoe hit. So use 2 ghosts for 4 emps on a protoss army with HTs in it (i wont even go into the shields loss here) and suddenl the hts have no energy and so are useless. Ghosts can cloak, if they get stormed, they will stay alive with 25 hp, they cant be feedbacked unless seen, they have to be clicked on individually for feedback, unlike emp which u only spam at the protoss's army and then stim your mm and push through
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DeadKawaii #488
DeadKawaii
9/19/2010
Since everyone build them for storms
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DeadKawaii #488
DeadKawaii
9/19/2010
The storms are just too weak to be bothered by players
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Blusttoy #303
Blusttoy
9/17/2010
"Although they excel in physical combat", can't even kill a worker if I recall if there's no energy.
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Ivar #804
Ivar
9/1/2010
i have two nooby questions; firstly, does psionic storm damage friendly units in the aoe? and secondly, does it affect air units?
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Lockon #225
Lockon
9/5/2010
@Ivar: yes, and yes.
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Alpofis #306
Alpofis
8/31/2010
I'm shock every time i saw their shadow in the back of their army.
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SoulArbiter #387
SoulArbiter
8/31/2010
it looks very cool
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TrollBane #829
TrollBane
8/13/2010
Psionic Storm rulz. Gotta be the most scary ability in game so far.
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Kyle #408
Kyle
8/6/2010
i have never actually vsed any of these EVER in ANY game or any league even when playing LAN with my friends none of us have ever use them
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Gluesticky #114
Gluesticky
8/2/2010
Don't really see them that much in my league