Units

Overlord

It is believed that the semi-intelligent spacefaring leviathans known as the Gargantis Proximae were first inducted into the Swarm so that their heightened senses could benefit the Zerg in battle. Whatever their starting point, Overlords were rapidly evolved to relay commands and keep the Swarm coordinated during combat. The importance of this function is underlined by the sheer number of Overlords found accompanying Zerg forces. Overlords are extremely flexible in their support role, often serving as advanced scouts and disgorging creep to prepare the way for further Zerg conquests. With the correct growth stimuli, Overlords are even capable of evolving the ability to transport Zerg warriors within their hollow carapaces.
Heart of the Swarm Wings of Liberty
Unit Statistics

3D Model

Basic information

Race: Zerg
Life: 200
Armor: 0 (3)
Movement: Very Slow
Attributes: Armored - Biological

Production

Producer: Larva
Hotkey: V
Cost: 100 -
Supply: -
Build time: 25

Combat

Upgrades:
Ability:

3D Model

Basic information

Race: Zerg
Life: 200
Armor: 0 (3)
Movement: Very Slow
Attributes: Armored - Biological

Production

Producer: Larva
Hotkey: V
Cost: 100 -
Supply: -
Build time: 25

Combat

Upgrades:
Ability:

General Strategy

  • Air-based supply and transport unit.
  • Provides ’unit supply’ to increase the army’s capacity as more Overlords are spawned -– the death of Overlords can result in a significant drop in the army’s supply.
  • Can transport and drop Zerg units with Ventral Sacs upgrade.
  • Can scout more effectively with the Pneumatized Carapace speed upgrade.
  • Can excrete creep in order to increase the Zerg army movement speed on the battlefield and to inhibit non-Zerg races from building structures.
  • Able to evolve into Overseer detection units.
  • Effective but slow scout unit.

Evolutions

  • Pneumatized Carapace: Increase speed of the Overlord by 1.4 and the Overseer by 0.875.
  • Ventral Sacs: The Overlord can transport units.

Countermeasures

VS Terran
  • The most basic Terran unit, the Marine, is more than sufficient to take down Overlords, especially when used in groups.
  • Sensor Towers increase the range at which Terran players will be able to spot incoming Overlords, to intercept and destroy them before they reach key locations.
  • Missile Towers make short work of eavesdropping Overlords.
VS Zerg
  • Queens at your base can take down Overlords, while patrolling groups of Hydralisks deal enough damage to eliminate them before they can learn about your base defenses or production.
  • Placing Spore Crawler buildings at the edges of your bases can limit the amount of intelligence an Overlord is able to gather before it has to flee or be destroyed.
VS Protoss
  • Most anti-air defenses are effective at defeating Overlords – Stalkers and static Photon Cannons are sufficient to eliminate nearly any size scouting group quickly.
  • Small Phoenix fleets make great Overlord hunters.
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Comments (12)

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yoda #532
yoda
11/29/2012
snore
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Bladeking #792
Bladeking
5/9/2012
I wish you didn't have to use the overlords to make creep. in the broodwar and original the buidlings made the creeep.but now if you kill the overlord the creep goes away and the buidlings start to die it is annoying!
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ChoppyGamer #784
ChoppyGamer
2/7/2011
I wish overloads can attack air with their claws!
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Dominus #517
Dominus
4/28/2011
@ChoppyGamer: I hope they can attack ground by catching the opponents and drop them on water.
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Overlord-hunting is fun! I mean it. LoL
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i wonder why is overlords they portrait of zerg structures, i mean, they suck!
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undertaker #665
undertaker
10/12/2010
they so slow
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Merlin #502
Merlin
10/10/2010
silly overlords they dont even have a brain
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dodgo #971
dodgo
10/7/2010
how do they fly? doesn't seem to grounded in solid physics
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Indudude #702
Indudude
4/3/2011
@dodgo: lighter then air gases like helium and telekinesis for propulsion
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DeadKawaii #488
DeadKawaii
9/19/2010
And I thought they were useless mindless floating ballz
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Dominus #517
Dominus
8/17/2010
Szpawnn mowr overlordszz~~