Units

Reaper

Marine candidates who remain unmanageable after neural resocialization are sent to be trained as Reapers. These troops are chemically altered to heighten their aggression even further, and then they are instructed in close-quarters combat and the use of Jet Packs. These grant Reapers a high degree of mobility, allowing them to traverse obstacles easily and cover ground rapidly. In combat, Reapers attack with rapid-fire dual Gauss Pistols. Reapers are guaranteed their freedom after two years of service, but none has survived for more than six months.
Heart of the Swarm Wings of Liberty
Unit Statistics

3D Model

Basic information

Race: Terran
Life: 60
Armor: 0 (3)
Movement: Fast
Cargo Size: 1
Attributes: Light - Biological

Production

Producer: Barracks
Hotkey: R
Cost: 50 50
Supply: 1
Build time: 45

Combat

Upgrades:
Weapon:
Ability:

3D Model

Basic information

Race: Terran
Life: 50
Armor: 0 (3)
Movement: Fast
Cargo Size: 1
Attributes: Light - Biological

Production

Producer: Barracks
Hotkey: R
Requires: Tech Lab
Cost: 50 50
Supply: 1
Build time: 45

Combat

Upgrades:
Weapon:
Ability:

Field Manual

  • Very fast raider that can attack ground targets.
  • Their Jump Packs allow them to pass over ledges, and also afford them great mobility.
  • Can decimate light units.
  • Excels at hit-and-run operations, especially against worker lines and slow-moving units.
  • A very fragile unit – do not expose to enemy fire.
  • Always back up your damaged reapers and make use of the out-of-combat healing ability.
  • Their speed and freedom of movement make them great scouts.
  • Can go inside bunkers for protection and a range increase.

Countermeasures

VS Terran
  • Have small pockets of Marauders or Reapers on cliffs where the enemy could gain access to your base. Marauder concussive shells, once researched, have the added benefit of slowing Reapers down.
  • Place Tanks in Siege Mode in key positions around your base.
  • Build Sensor Towers to detect potential assaults.
VS Zerg
  • Place your Overlords around your base. Be sure to have vision on all potential access routes.
  • Spawn Roaches and burrow a few behind the mineral line.
  • Reapers cannot attack air targets; get a few Mutalisks to deal with them.
  • While on creep, Zerglings with speed upgrades and Hydralisks can fend off Reapers.
VS Protoss
  • Build Stalkers and focus fire. Place small groups of these units in areas that are vulnerable to enemy Reaper incursions.
  • Construct a few Photon Cannons close to your mineral line.
  • Use the High Templar’s Psi Storm ability.
  • The Colossus makes short work of Reapers and can even follow them across cliffs.
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Comments (23)

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NEED a buff in HOTS dmg too low only 4 should be more like 5 or 6 something or either more health like 65 HP NEED A BUFF
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DarkFireSC #593
DarkFireSC
1/2/2013
Can't wait to get hotS where they can regenerate their HP :D
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Gaffer #245
Gaffer
4/15/2012
Ohh its sooo annoying that they're removing the D8 Charges attack in HotS. I want an attack that pwns buildings, damn it!
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Cameron #284
Cameron
7/22/2011
Wouldn't it be awesome if all the units had melee attacks like in Dawn of War? marines could bash with their gauss rifles, reapers pulled out swords or something (because nothing says 'close-quarters combat' like a reaper with a rapier) and even Thors could step on enemy units. They can use their guns of course but little details like this would be awesome. Also, execution moves at low health (headshots, etc.) and remember those little weapon pictures that wre in the original? Marines had little pictures of gauss rifles, mutalisks had little pictures of glaive wurms, etc. Little details are fun.
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qwerties #196
qwerties
2/13/2011
If you hate these reapers just get an early stalker and watch for the feared proxy barracks reaper rush also if you dont have stalkers use any of your zealots to chase the reaper so it cant kill any of your probes and try to lure the reaper right in your mineral line so you can surround them.
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KimEaster #620
KimEaster
1/13/2011
only good to againts probe, scv and drone. WTF!
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Hieuvip #554
Hieuvip
1/13/2011
I hate them!!!!!!!!!!!!!!!!!!!!!!!!
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ChOCoLoL #734
ChOCoLoL
1/9/2011
Reaper Ftw...
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they should make reapers slightly sturdier, like 65 health is good,as a single colosuss could take down a lot of reapers in a SINGLE strike!
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SweetyMarine #827
SweetyMarine
10/15/2010
Nerfed in 1.1.2

LMFAO
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Bhaalr #200
Bhaalr
9/13/2010
Taiwanese call them pizza boy-.-'''
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jaspertzx #641
jaspertzx
1/21/2011
@Bhaalr: lol
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FOkroncw #541
FOkroncw
9/13/2010
They forgot 2 state da number of atttacks. Reapers' is 2
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Nemesis #519
Nemesis
9/4/2010
Play vs Reaper Rush like any other cheese, scout and counter. No player can complain all races have their own cheese. E.g. Protoss 2 Gate or the Zerg 6 Pool.
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Lilgoldfish #590
Lilgoldfish
9/2/2010
Speedlings, speedlings, speedlings!!!! Thats all you need for reapers..
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DeadKawaii #488
DeadKawaii
9/19/2010
@Lilgoldfish: lol no
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Kamisan #684
Kamisan
8/12/2010
Bloody things still give me nightmares... Now I always place a photon cannon or two near my mineral line just to screw with players who use them.
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BloodyR #218
BloodyR
8/6/2010
Moving quick, cheap, easy to create, with a ranged attack, and can even jump up and down the Cliffs ...
I hate them, as a Zerg user ...
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@BloodyR: try baneling, u can guess where they will stand to shoot down ur Drone, burrow some banelling there, then, when they come, OMG boom boom, done
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COtwo #708
COtwo
10/31/2010
@CMF: Reapers are use mostly in early harassment. it will be too late by the time your banelings are out. Queens and a couple of zerglings with some micro are good to deal with them.
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ChOCoLoL #734
ChOCoLoL
1/9/2011
@BloodyR: Roach should do it...
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ArtVandelay #126
ArtVandelay
8/5/2010
Nothing says "hey I just snuck into your bass and destroyed your mineral line" like busting in some of these guys casually into a base and destroying most of workers. Its worth noting that these guys are the quickest to tech up in terms of into-base sneak attacks (as opposed to warp prisms or worms) and so Vs- Terran should have their base scouted for such things earlier than you'd normally think.
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@ArtVandelay: it's really hard to scout now. As I realize, except Zerg player, all others will close the door in early game, even you can have one Drone, or whatever the farmer in there, you see nothing till getting shot by some marine :( no where to run dude, they shut the door :D