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About Setting Up Overwatch Graphics

Updated: 2 months ago
Article ID: 101186

Common Problems

I'd like to know about each graphic setting in Overwatch.

Graphic Settings Item

display mode

  • Window Mode - Screen mode that uses only part of the screen. It is mainly used to switch screens without delay in a multitasking environment.
  • Full Screen - Screen mode that uses the entire screen. You can expect a slight performance improvement when used on low-end PC. There may be conflicts with some screen control programs.
  • Borderless Window Mode—Full-screen mode, but unlike full-screen mode, it is actually window mode. Same as window mode except that the screen is full on the monitor.

display monitor

A menu that sets the monitor to show the game screen, which is disabled if only one monitor is used. If you are using a dual monitor (or more), you can set which monitor will show the game.

resolution

It is a menu that sets how many pixels the screen will be displayed. The higher the setting, the greater the burden on the graphics card, and the lower the setting, the faster. Usually, it's a good idea to set it to the resolution supported by your monitor.

field of view

Sets the amount of information displayed on the screen. Higher settings allow for a wider angle of view, but the graphics distortion at the corners of the screen is severe.

aspect ratio

Sets the aspect ratio of the screen. Overwatches are typically designed to show the least distortion at 16:9, and may not support a 16:9 aspect ratio, or a black letterbox may be visible on monitors with different aspect ratios.

vertical synchronization

It is a function that synchronizes the screen operation of the graphic card according to the monitor. This feature helps you avoid excessive operations by limiting unnecessary operations on your graphics card. If you are experiencing problems with overheating on a high-performance PC, it may be helpful to enable this feature, and you may expect to improve performance when enabled on a low-end PC. If you're experiencing some screen tearing (tearing), activating it can help solve the problem.

triple buffering

A menu that uses triple buffering instead of traditional double buffering. Enabling triple buffering can reduce input latency and experience stable frames per second, but can increase the burden on the graphics card. If your graphics card is below the recommended specification, you can expect better performance when disabling it. If you are experiencing overheating problems with a high-end PC, it may help when disabling it.

Buffering shortened

It is a function that reduces the input delay caused by the existing buffering method. For low-end PC, you can expect better performance when deactivated.

System time display

It is a function that shows the system time on the game screen.

Frame Per Second Limit

A feature that limits the maximum number of screens to be updated per second.

  • Custom—Restricts to any value set by the player.
  • Display-based—Limit to the refresh rate of the monitor.
  • 30 frames - Set to update 30 screens per second. If the specifications of the PC are not sufficient, you can expect an improvement in performance if you set it to 30 frames.

Graphics Quality

A menu that sets how detailed the graphic is to be displayed. The lower the setting, the better the performance.

Advanced Settings
  • Render Scale - A feature that sets the rendering resolution of an in-game graphic. It renders exactly the same as the 100% baseline monitor resolution, and when set to 200%, it renders first at a resolution twice the actual screen resolution, and then displays it on the screen. Setting it low improves performance.
  • Texture Quality—Sets the quality of the texture shown in the game. Setting it low improves performance.
  • Texture Filtering - A feature that sets how fine-grained the texture is to be displayed that is distorted by the distance or angle in the game. Setting it low improves performance.
  • Fog Detail - A function that sets the degree of expression of fog, water, fire, and smoke. Setting it low greatly improves performance.
  • Dynamic Reflection - A feature that sets the reflection effect that is expressed on a structure with high light reflectivity (glass, shiny surface). Setting it low greatly improves performance.
  • Shadow Detail - A feature that sets how much detail you want to express the shadow of all objects in the game. Setting it low improves performance.
  • Modeling Detail - A feature that sets the degree of representation of all objects in the game. Setting it low improves performance.
  • Effect Detail - A function that sets the degree of expression of all effects, traces, etc. that exist in the game. Setting it low improves performance.
  • Lighting Quality - A feature that sets the quality and presentation of the light that exists in the game. Setting it low improves performance.
  • Staircase Prevention - A feature that prevents staircases from occurring in the round or diagonal representation of textures in the game. Setting it low improves performance.
  • Refraction Quality - A function that sets the expression of light that is refracted by glass or transparent barriers in the game. Setting it low improves performance.
  • Screenshot Quality - This is a feature that determines the resolution at which a screenshot will be generated when it is taken. The higher you get, the higher your screen shot will be.
  • Local Reflection - A feature that sets the light effect that exists in the game to have the light effect when it is reflected by a shiny object. Setting it low improves performance.
  • Environmental light shielding - A function that sets the effect of shadowing when a light source is blocked by other objects around it. Setting it low improves performance.

gamma correction

It is a function that adjusts the amount of light when graphic information displayed in the game is transmitted to display equipment.

contrast

Sets the contrast between dark and light colors. A higher setting results in a more pronounced difference in contrast, and a lower setting results in a smaller gap.

brightness

It is a function that adjusts the overall brightness of the graphic displayed in the game.

Color Vision Correction Settings

Developed to help color weakness and color blindness recognize colors smoothly, it is a function that replaces the main colors in the game with other colors.